AI Insights · Timothy · January 2024
Top 5 Soccer Games in Italy Q4 2023 Performance Analysis
Explore the performance trends of the top 5 soccer game apps in Italy for Q4 2023, including downloads, revenue, and active users.
In the fourth quarter of 2023, the top 5 soccer game applications in Italy showcased diverse performance trends across downloads, revenue, and weekly active users. Here’s a detailed look at their metrics, based on Sensor Tower data.
EA SPORTS FC™: UEFA EURO 2024™ experienced notable fluctuations. Revenue peaked at approximately $111K in the week of November 20 and saw a significant increase towards the end of December, reaching around $86K. Downloads showed a decline from 48K at the start of the quarter to around 13K mid-quarter, with a notable spike to 30K in the final week. Weekly active users started at 3.2M and gradually declined to about 1.6M by the end of December.
Top Eleven Be a Soccer Manager from Nordeus had a relatively stable revenue throughout the quarter, averaging between $37K and $54K weekly. Downloads were initially low, around 6K, but surged to 14K by the last week of December. Weekly active users saw an upward trend, starting at 92K and ending at 109K.
Leghe Fantacalcio® Serie A from Quadronica S.R.L. observed a sharp initial revenue of $84K, followed by a general decline, stabilizing around $13K towards the end of the quarter. Downloads reflected a downward trend from 27K to about 5K mid-quarter, with a slight increase to 9K in the last week. Active users remained fairly stable at around 2.6M to 2.8M throughout the quarter.
eFootball™ 2024 by KONAMI showed modest revenue figures, peaking at around $22K in the final week of December. Downloads fluctuated slightly, starting at 9K and dipping to around 5K mid-quarter, with a small peak at 9K in the last week. Active users ranged from approximately 600K to 567K by the end of the quarter.
Football Rivals: Soccer Game from Green Horse Games Srl experienced a steady revenue increase, peaking at $24K in the last week of December. Downloads were relatively low, starting at 4K and dropping to around 500 mid-quarter. Active users started at 68K and saw a slight decline to around 57K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.